FINDING NERO

CLIENT:

JP Morgan

MY ROLE:

Art director

BRIEF:

Finding Nero was a mobile application designed to educate children about water consumption and the dangers it has on the environment, when not moderated. The idea was the child would start the game with the water level slowly beginning to lower. Then they would have a shower/wash before the water had reached the bottom.

Logo on device.jpg

LOGO DESIGNS

This was purely an internal project so the Logo was designed to mimic the Disney film Finding Nemo in an attempt to appeal to the younger demographic. 

BACKGROUNDS
BG_CAVE_3x.png
BG_Fishtank_3x.png
BG_Boat_3x.png
BG_Seabed_3x.png
BG_Shipwreck_3x.png

AVATARS

These are the characters created for the children to pick their personal avatar. Simplistic, vivid with line work. These were the basic design principles used throughout the entire project.

characters.jpg
fish on phone.jpg

FISH DESIGNS

A variety of fish swim around during each level which were a lot of fun to design. From the huge Blue whale, to the tiny Guppy

To play, press and hold the enter key. To stop, release the enter key.

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